When AAA Games Fail: A Story of Broken Promises

The AAA video games are the biggest and most expensive titles in the industry, and they often come with high expectations from players, developers and investors. However, despite the resources and talent behind them, not all AAA games are successful. Some have been major failures both critically and financially. These failures can have a significant impact on the developer, the industry, and the players.

  • One example of a failed AAA game is “Cyberpunk 2077,” developed by CD Projekt Red. This game was highly anticipated for years, with a dedicated fanbase and a lot of hype surrounding it. However, upon release in December 2020, it was plagued with bugs and performance issues, especially on older consoles. This led to widespread player dissatisfaction and a drop in the developer’s stock price (Sony had to remove the game from its PlayStation Store).
  • Another example is “No Man’s Sky”, developed by Hello Games, and released in August 2016. Marketed as a game with a vast open universe with endless possibilities, it was criticized for its lack of content, monotony, and for not living up to the promises that were made. The game failed to meet the expectations of the players, which led to a massive backlash and negative reviews. The developer had to work hard to improve the game, and with the release of several updates, the game finally met the expectations of the players, but the damage had already been done.
  • Anthem” developed by Bioware, was released in February 2019 and announced as a highly ambitious open-world multiplayer game, was criticized for its shallow gameplay, technical issues, and lack of content. The game failed again to meet the expectations of the players and critics, which led to poor sales and negative reviews. Bioware had to put the game on hold and later announced that the game would no longer receive updates or support, which was a huge disappointment for the fans.

These are just a few examples of failed AAA games, but they all have one thing in common: they failed to live up to the high expectations set. They all suffered from technical issues, lack of content, and poor gameplay, which ultimately led to their downfall.

But let’s move on to the crypto scenario:

  • Cryptomines (ETERNAL) was a blockchain-based game developed by the independent studio ‘Crypto Mines’. The game promised to be a new type of puzzle game that allows players to mine cryptocurrency while solving puzzles. When the game was released in October 2020, it was met with negative reviews from players and critics. Many complained about the game’s lack of content and poor gameplay, saying that it was repetitive and uninteresting. The game’s puzzles were criticized as being too easy and not challenging enough. Also promised to allow players to mine cryptocurrency while playing, but it failed to deliver on this promise, suffering from technical issues, such as slow loading times, crashes, and bugs. These issues made the game unplayable for many players.
  • Plants vs Undead (PVU) failure can be attributed to a lack of proper planning and execution. The game’s development team did not have the necessary experience and knowledge to create a successful blockchain-based game. Additionally, the game’s advertising and marketing campaign made many false promises and overhyped the game, which led to disappointment among players when the game failed to deliver on these promises.

This, together with the continuous bad decisions taken in an attempt to attract new players without offering incentives to the adopters, drove the economy of the game to be rekt.

Both examples were highly anticipated blockchain-based games that failed to meet the expectations of players and critics, lacking content, poor gameplay, and technical issues and failed to deliver on the promised features such as mining cryptocurrency and blockchain integration, directly attributed to the execution by the development team, as well as false promises and overhyping by the marketing campaign.

AAA games are the biggest and most expensive titles in the industry and they are expected to deliver high-quality content and gameplay experience, and right now, GameFi is still in its beginning.

What we met during the last bull-run, was only noise and promises, yet no results, this is why in Nova we decide to make our projection in the long-term, as Nintendo did in the 80s:

  1. Minersia X32 will be our first gaming proposal adopting a modest pixel art graphic apartment, that will evolve progressively with the advancement of our mining facilities, thanks to the direct implication of WASD Studio.
  2. Wild West Mining (PVP game), will represent, not only our first introduction to the AA Games but also our attempt to introduce the idea of mixing e-sports with Blockchain technologies, adopting the use of VR, which is supposed to be the technology where all future metaverses will be placed.
  3. As we will be depurating both titles, our Sandbox genre will serve the purpose of casual P2E players who just want or can dedicate a few hours a month.
  4. Once this dual model will be proven to the Web3 community, we have plans and partnerships ongoing to escalate our business and conform ourselves as a AAA Game Studio company, expanding our development area and offering incubators and launchpad plans, as well as Bitcoin backing for game developers that will reach our standards.

What needs to be done in GameFi right now, is setting a standard of quality that will remove all mediocre proposals from the market, or at least not attract adopters’ interest.

And we are ready to do that!

Keen to learn more?

Read the Nova Miningverse Whitepaper

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